Thursday, October 28, 2010

THE DISRUPTIVE POWER OF SECOND LIFE

Thornburg (2009) explained disruptive technologies as a new technology which may surface without warning that has the ability to change the way things are done, but has the same functionalities of an old technology. However, it functions more efficiently. Second life can be considered as a disruptive technology because it could certainly change the traditional manner of teaching (face to face) and distance learning. I think it has displaced many of the traditional games played on personal computers and may change some of the interactive games played in the classroom. Second Life has so many users and they can all play at once. I think it will be around for awhile. However, I think Second Life or other virtual environments would have to be introduced gradually and with a tremendous amount of research that will substantiate any claims of benefiting our students educationally or raising test scores which seems to be our greatest focus. I also think the newness of virtual worlds would be intimidating to some educators as well as parents who provide assistance to children with homework because of the various levels of involvement participants may be able to engage in using that form of multimedia.

In the classroom, I think it would allow students to engage in situational learning and role playing which is beneficial to many students and may complement their learning style. I also think it has the ability to promote creativity for many students. On the other hand, I must admit my views regarding virtual worlds are quite mixed as I often view things from three several perspectives (a counselor, teacher, and a mother). I can see as an educator and a parent how it may have the potential to become a crutch for some students who lack good interpersonal skills and need interaction with their peers to develop positive social skills (something they will need beyond the K12 years). I also see it as a problem for students who have mental/psychological impairments and may lack the ability to distinguish between reality and fantasy. I think it has the potential to do more harm than good for those students. Children need to have a place to go to where they feel safe. Many parents send their children to school believing the school is a safe place for them. I think it is our job to make sure they are protected when in our care. I think as educators we must continue to educate ourselves about the new innovations in technology both the advantages and disadvantages of using them to help keep our children safe. With so many negative forces pulling at our children in many cases it has to go beyond the child and I think we have to educate the parents and make them aware of the various things their children may be able to access so they can be empowered to help us help their children.

Thornburg, D. (2009). Evolutionary technology Vodcast: In Laureate Education, Inc. Emerging and future technology.

http://www.elearnmag.org/subpage.cfm?article=44-1§ion=articles

1 comment:

  1. Vanessa, Second life is not a game because it has no conclusion. You can not beat second life you just keep talking to others. I really like your thoughts about how Second Life is both a positive and a negative.

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